Backtracking is a depth-first search over a decision tree: you build a partial solution, and when it becomes invalid you undo the last choice and try another. It’s used for problems like permutations, N-Queens, Sudoku, and subset search with pruning.
Advanced answer
Deep dive
Expanding on the short answer — what usually matters in practice:
Complexity: compare typical operations (average vs worst-case).
Invariants: what must always hold for correctness.
When the choice is wrong: production symptoms (latency, GC, cache misses).
Explain the "why", not just the "what" (intuition + consequences).
Trade-offs: what you gain/lose (time, memory, complexity, risk).
Edge cases: empty inputs, large inputs, invalid inputs, concurrency.
Examples
A tiny example (an explanation template):
// Example: discuss trade-offs for "backtracking:-what-is-it-and-when-do-you-use-it?"
function explain() {
// Start from the core idea:
// Backtracking is a depth-first search over a decision tree: you build a partial solution, a
}
Common pitfalls
Too generic: no concrete trade-offs or examples.
Mixing average-case and worst-case (e.g., complexity).