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LetsGit.IT/Categories/Architecture
Architecturemedium

Explain SOLID principles.

Tags
#design-principles#solid#oop#best-practices
Back to categoryPractice quiz

Answer

SOLID = 5 OO design principles. S (Single Responsibility): a class/module has one responsibility (one job) and should change for one reason. O (Open/Closed): extend without modifying existing code. L (Liskov Substitution): subtypes are safely substitutable (keep the contract). I (Interface Segregation): small focused interfaces, no unused methods. D (Dependency Inversion): depend on abstractions; inject implementations (DI).

Advanced answer

Deep dive

Expanding on the short answer — what usually matters in practice:

  • Context (tags): design-principles, solid, oop, best-practices
  • Scaling: what scales horizontally vs vertically, where bottlenecks appear.
  • Reliability: retries/circuit breakers/idempotency, observability (logs/metrics/traces).
  • Evolution: keep changes cheap (boundaries, contracts, tests).
  • Explain the "why", not just the "what" (intuition + consequences).
  • Trade-offs: what you gain/lose (time, memory, complexity, risk).
  • Edge cases: empty inputs, large inputs, invalid inputs, concurrency.

Examples

A tiny example (an explanation template):

// Example: discuss trade-offs for "explain-solid-principles."
function explain() {
  // Start from the core idea:
  // SOLID is a set of OOP design principles: Single Responsibility (one reason to change), Ope
}

Common pitfalls

  • Too generic: no concrete trade-offs or examples.
  • Mixing average-case and worst-case (e.g., complexity).
  • Ignoring constraints: memory, concurrency, network/disk costs.

Interview follow-ups

  • When would you choose an alternative and why?
  • What production issues show up and how do you diagnose them?
  • How would you test edge cases?

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